Bouncy Castle
SUMMARY
A bouncy castle as a fighting arena? A bit strange, but the spectators seem to love it. Make sure to put on a good show for them and have some fun while you're at it. Bounce away, but don't get too caught in the momentum or you'll run right into your worst nightmare of the day, an opponent.

INTENTS AND CONSTRAINTS
Intents
Constraints
- Make a level that is equal parts gladiator arena and fun
- Give the players various momentum boosters to keep them just out of control enough to keep the game playable
- Give the players almost a designated fight area to centralize the more heated encounters
- Make the stage hazards equal parts wacky/funny and effective in battle
- One week to sketch and design the first version of the level
- Must allow for the players to utilize the warping mechanic of the game on both top/bottom and left/right of the stage
- Must have at least 1-2 interactable elements/mechanics in the level
- Must be able to access all portions of a level without needing to warp
Reference Gathering








Design Breakdown

Center/Duel Arena
This is the designated "fight area" of the level. Inspired by the "jousting beams" seen at many trampoline parks, this area has an inflatable punching bag that can be used to attack you opponent and allow you to get the jump on them. At the very least, it is a malleable obstacle that makes a boring fight that much more dynamic, especially with it being center stage for your opponents and any onlookers to watch.

Sides/Spring Launchers
The sides of the level are mostly ways to traverse to the other side without having to worry about the danger/unpredictability of the center portion of the map. However, they are very small and a projectile or other player could trap you in and force you into a certain direction so you better watch out. The springs located on each corner are the exact opposite, they are meant to launch you across or into the middle and throw you from the sidelines into the mix.
Design Breakdown (cont.)

Top/Bottom: Momentum Zones
The top and bottom of the level are there to give you that extra bit of momentum, just like a real bouncy castle. Whether a spring or knockback ability knocks you into them or you jump into them yourself, you are sure to use that momentum to come at your destination fast and hard. On top of that, it adds a bit of levity to the more serious fights and can be a lot of fun to bounce around on while your opponents weasr each other down.