Snailiens: Slippy's Abduction
ROLE
Level Designer
DESCRIPTION
My responsibilities on this project included working with our artist to create the environment that the player would traverse. I was also in charge of placing the many resources for the player around the map as well as the enemies that they would encounter throughout their run.
YEAR
2023
GENRE
Quest/Open World
PLATFORM
Web
INTENTS AND CONSTRAINTS
Intents
Constraints
- Make a level that resembled a terrarium for an animal
- Make the player feel immersed in the world (and mildly intimidated by the things around them at the start)
- Force a progression that make the player work to reach new areas that were previously inaccessible when they first began
- Make resources readily available, but not so much where the player finishes too quickly
- Four weeks to make the entire vertical slice of the game
- Level must be able to handle the player at their lergest size
- Must be made in Unity editor
- Must be easy to navigate with little to no gaming experience
Design Breakdown


Overview of Level
Here is the level in its entirety. It is based on a terrarium and the player (by the end of the game) will have full access to the entire area. I wanted to include some flat land so the players had an easy starting spot to take in their surroundings and have a sense of awareness around them. I also included some hills and the giant log not only for the added nature, but also to give the players a place to immediately aspire to reach eventually.

The Log
The log is the real landmark of the stage. Viewable from the beginning, its an immediate point of interest. Once inside, it is quite large and traversable and allows the player to either take a leap of faith and soar down to the lower parts of the map, or keep climbing to the top of the cave where more resources and food await them as well as a nice view of the whole level to celebrate their accomplishment.