LEVEL DESIGNER
Stephen Russo
I'm a New Jersey/Connecticut based Game Designer who specializes in Level Design
MY WORK
01
Platform Fighter

Screenshot from the Demo version of Abyssal Ruins, created by James Cioppa
Screenshot from the Demo version of the Tutorial Stage, Created by James Cioppa


Screenshot of the Demo Version of Sunny Sandcastle, Created by James Cioppa
LEVEL DESIGNER
I am currently the Level Designer for Project: Dash (Formerly known as The Dead Vs The Deep), an upcoming platform fighter that sees players quickly traversing various environments to land hits on their opponents in fast-paced rounds in order to claim victory.
02
Quest/ Open World

Screenshot of Gameplay. All art assets created by Jared Lupien
Screenshot of the Title Screen, created by Zach Marlowe

LEVEL DESIGNER
I was the Level Designer for Snailiens: Slippy's Abduction, an open world game where your quest was to eat as many plants as you could to evolve and grow bigger while avoiding enemies and reaching new, previously inaccessible, areas of your habitat.
03
First Person Shooter

Screenshot of Gameplay. All art assets created by John Morrisey
Level Designer
I was the Level Designer for Price Gouger, a speed based shooter where you must complete your tasks as an employee while the timer is ticking and your boss is taunting you over the speakers.